Basically, a never-seen AI called Galatea is writing "We are only fragments now. This is already unsettling, but it gets very disturbing when one translates the text. Attempts to leave the topic will result in more corrupted text, both from the player character and the forum topic, until eventually the choice options get corrupted as well. If you open it, you'll see a text document written almost completely in ASCII binary (in this game, a sign of in-universe data corruption). Nightmare Fuel: At some point during the Road to Gehenna DLC (usually around World 4), a forum topic called "Save Yourselves" appears.It doesn't help that he really does believe his own Straw Nihilist rhetoric. Depending on how you play Milton's dialogue trees, you can even force him to admit that his despair comes from the fact he has no real power or agency whatsoever. Milton's jerkassery is more obvious than Elohim's, yet unlike his omnipresent counterpart, Milton himself is trapped inside the terminals with a front-row seat to the Programs' failures and only a catalog of humanity's history to keep him company.The fact that he accepts the User's choice with dignity and pride just makes it worse. Certain statements imply that he wanted to make the various worlds as pleasant as possible out of (justified) fear that the real world will be far harsher a place to live in, and that he fears his own death after your ascension partially because the User would be forever beyond his care. Despite this, Elohim is clearly doing his best to be the all-loving God that he believes he should be, offering comfort, support and even protection to the User throughout the game. Elohim's Jerkassery is confined to his attempts to prevent the simulation from ever ending ( thereby ensuring that the experiment would never succeed and that no AI would ever escape to the real world).Each attempts to way the User for their own reasons, yet at the end of the day they are just doing exactly what they were created to do, despite (or perhaps as the direct result of) their creators' failing to anticipate that they too might gain sentience. Jerkass Woobie: Elohim and Milton, in different ways.
Many reviewers commented on the astounding irony. And then, they come out with a slow, thoughtful, introspective puzzle game that explores how our species would face its end and what it means to be human. Croteam was best known for Serious Sam, a delightfully silly, machismo-drenched, ultra-violent Genre Throwback to 90s FPSes. The rest of the game is anyways saved from this indignity by the jetpack being lost should you leave the area. Game-Breaker: The jetpack from Serious Sam might just be an Easter Egg, but thankfully it can only be acquired after getting all the sigils and the star in the zone it's found in, because otherwise it would make the surrounding puzzles a joke as you just jump straight to the sigils."Don't make my mistake - turns out 'epitaph' means you're dead!" When you exit the conversation, you sign off with, "See you at the summit." Catharsis Factor: Milton spends much of the game picking apart (strawman versions of) your views and often insulting you, so being able to use his own technique against him in a Shut Up, Hannibal! speech towards the end is incredibly satisfying, especially when he goes into a full-on Villainous Breakdown and refuses to answer your questions.Maybe it's because dance is an important part of human culture, which they are trying to practice and preserve?.There is no explanation for this whatsoever. All while the world around you is being deleted. Big-Lipped Alligator Moment: At the very end of Road to Gehenna, if you put together the leprechaun statue in the first zone, when you return to the central hub, the assembled programs suddenly start Irish stepdancing.Finally, an Easter Egg unlocked by finding a floppy disk features a short story which is largely a Take That, Scrappy! to Milton's more annoying tendencies.Only 10 stars out of the available 16 are required to access the secret ending, which means you don't have to get all of them (which, considering the difficulty of some of them, is welcomed).There are also no puzzles involving moving carefully around active mines or turrets in the DLC.