I am sure some people think i am crazy to give this game such a rating. Well, it is very realistic about pregnancy, raising a child, peer pressure, keeping a house clean, eating right and exercising, hygene, having a job to get the things one wants, and getting the wants. This game doesn't instantly give you the best things first.
May 17, 2006 - The Sims 2 University sure gives you more. You get a whole new young adult life stage, plus a new influence system, new careers, new.
You have to move your sim to everyday situations to move along with life. You have to earn what you get and there is no instant in the game which makes some players not liking it. I own 'The Sims' and my husband disliked it because, you had a budget, you had to get a yucky job and had to keep your sims bar a happy green to move on to a new career or relationship. All you had to do in the first Sims was to keep that Sim in the green. Very easy concept.
Sims 2 is more developmental then the first because, you not only have to keep that Sim in the green but, you have to develop that sim at the same time by them experiancing more realistic challedges then the first game. I suggest if you are a teen or a parent of a older teen.get this game and I bet that teen will learn alot about responsablity in this game. With the Sexual Content in the game.No it isnt for younger kids or younger Teens. But, it is apart of most peoples lives. I dont believe it is over graphic and they do have that wonderful blur.
I happened upon the kids playing this game one day. I didn't pay it much mind until I happened to see one of the kids had made a female character dressed in a tube top and short shorts with too much make up caked on going around kissing every one.
This was the goal of the character to get X amount of kiss from whoever. As for the 'wooHoo' I didn't see any but have been told that it is when two characters get under the covers and can try to make a baby.
I don't feel this is appropriate for my 10 or 13 year old and I'm not going allow them to play it anymore. Some may consider my views old fashion but I wouldn't allow kids under the age of 18 to play. Sims 2 is an amazing game that teaches kids many lessons about their future.
Yes, there may be some sexual scenes in the game, but the 'WooHoo' and 'try for a baby' are shown under the covers. The covers move up and down and you hear some giggling, but after 5-10 seconds it is over. Considering violence, sims can fight with each other but is shown under a cartoonish cloud.
Sims can buy a bar for their home, but the only drinks are juice, or smoothies. Sims teaches many life-lessons for your children, for example: if you make your sim a lazy sim, they will refuse to go to work, therefore get fired and recieve no income.
They will not be able to afford to pay their bills, and the repo man will come and take away your stuff. Overall it is a wonderful game. My kids and I enjoy it very much. I reccommend this game to anyone 10+. Well the Original Sims was one of the few amazing games to recieve my perfection stamp. A game with great replayability and gameplay, not to mention fun.
You get to make a world of your own. The expansion packs were great additions minus the animal and magic ones. Sims 2 doesn't have all the expansion updates (yet.) but it does have improvements on just about everything.
The graphics, for one, are just amazing. They are not the best graphics but easily top ten material. The sound is the same as the original Sims, but you don't need improvement there. Simlish returns and is a great thing for the game, you know what they mean too, whether you can understand it or not. The gameplay has been improved by a selection of what you are doing better. An example would be instead of just selecting to talk, you can select talk and what kind of talking (chat, brag, ect.).
The game is replayable and they did this very nicely by giving the game no end, therefore you can keep doing new things. Yes this game has more innuendo in it, but it isn't too explicit when you think of music and television kids are into these days. The Sims 2 is better then the Sims 1, the bad thing is that you may wish your life is more like your Sims. In all honesty, I believe CSM is overreacting. My 13yr old jas been playing this game since she was 11. She played the first one at 9.
I do admit there is A LITTLE sex, but it's all voluntary, the player decides to WhoHoo, make out, or try for baby. And it's all censored or you just plain can't see it. And ALL nudity is censored.
Even when taking a shower! As far as alcohol goes, there is a bar you can buy for your house, but you can made juice. No tequila or marg or even a dachery!Drug references are NON EXISTANT in this game.
You know how racing games say alcohol references and how you can't find any? Well there you go. Then, there is the language and violence so they say. Well, they speak Smish, a language created by EA.
Basically, there is no language! Just baby jibberish.
And you know how in Tom and Jerry their fighting scenes are those comical grey clouds? Well they're in Sims 2 as well. If you aren't letting your 13yr olds play this, you're holding them back! They KNOW what sex is! And they probably have heard you or have watched pornography.
They know not to do drugs and alcohol. Although I do agree that the game is not for younger players due to Sexual content and social conduct but these characters do what you tell them to and go through real life situations that everyone will eventually learn about in their life. If your child dosn't already know about the prospect of affairs and things then your child isn't fully aware of anything.
The game can give a player the sense of moral. Would I really do this? This is hurting the other character. Things like that. It can help a player unlock a question through game play. Like in movies and tv, it's okay to shelter your kids but sooner or later they are gonna want to know what every one else is talking about and they might just find out for themselves if you won't let them.
You might as well be there for the ride and be a helping hand instead of them getting it from the wrong person. Movies can tell them that somthing is bad because of how something is played out and how a character is miserable for the rest of their life becasue of having a baby to early in life. That's just an example. This game was launched in 2004. In my opinion its more realistic than the sims 4. The graphics you can tell are dated. But they were going for realistic/sexy.
Instead of the cartoony graphics they use in the sims 4. In some ways the sims are more lifelike in the sims 2. The actions the sims have are the most realistic in this game. For example teens get pimples. If they have bad hygiene. This game is more sexualized then the sims 3 and 4.
So that is why I selected 14 and up. The making out and whoo scenes. Are more detailed then the newer sims games. But they still aren't that graphic. Something else to mention is the clothing. Pretty much all the clothes for teen girls show there stomach. This is true for the adult sim females as well.
The clothes are late 90s, to mid 2000s styles. So one could expect belly shirts and low rise jeans. I guess the mom and daughters can both be dressed sexy. Ah, the Sims 2. The Sims 2 is my favorite of all of the Sims games and frankly, I think (even as an owner of all the other games) 2 is my favorite.
Now, the Sims 2 can be a lot of fun and a lot of responsibility. I personally don't think I'd allow my young children to play this game but maybe a dumbed down version (Sims 3 for Nintendo DS is a great choice) because it gives you mostly complete creative control as far as the Sims go.
Whether that be dressing them or having them woohoo with everyone in town. For me, the game is just fun. I usually set up a town and have a ton of different people. Sims can be promiscuous and that is a big reason myself why I wouldn't let my child get too involved with this game.
I was about fourteen when I started to play and even then I didn't grasp it's full potential. This game is so important to me and my favorite out of all. But it can be a lot.
There are three things you can count on: death, taxes, and Sims expansion packs. We can do without the first two, but we'll happily take the latter. The original The Sims received a whopping seven expansions, and now The Sims 2 receives its first pack in the form of The Sims 2 University. Cynics might argue that this is all overkill, but when a game is a huge creative and commercial success like The Sims 2, who wouldn't want more? The Sims 2 University sure gives you more. You get a whole new young adult life stage, plus a new influence system, new careers, new interactions, new items and decorating schemes, and, of course, a whole new experience: university life. That new life experience is something of a letdown, but the new items and strategic options more than make up for it.
The worst semester ever: Urele-Oresha-Cham House experiences its first frat fatality. Many fans were skeptical when the theme of this expansion pack was first announced, but have no fear. Even if the college-lifestyle angle doesn't appeal to you, you'll still get plenty of features that apply to the core game, too.
There's a new influence system that lets your sims make other characters do their bidding, from sprucing up the yard to picking a fight with someone to playing with a sibling. Your sims gain influence points by fulfilling 'wants,' which is akin to how the existing aspiration system works. Now, many familiar goals, like a sim's child making good grades, grant both aspiration and influence points. The maximum number of influence points your sims can store depends on the number of friends they have. In the past, sims who reached the top of their career paths could forget about the hard work of constantly cultivating numerous friendships. But if you want to use the influence system to its fullest, you'll need to keep a bunch of friends throughout the lives of your sims. The new features in The Sims 2 University aren't just about points and strategies.
There's a lot of stuff that's just plain fun. Tired of the same old TV shows and stereo tunes? Well, now there's a new sim sports channel, so your sims can laze away on a Sunday afternoon, munching chips and watching the game. You get two new styles of music for the stereos, too. You get catchy college rock and, for something more sophisticated, straight-ahead acoustic jazz in a number of authentic styles, like soulful '60s hard bop. As with the existing The Sims 2 music, the tunes are well played and filled with great hooks, regardless of the gibberish lyrics.
The expansion sports catchy new menu music to boot. Speaking of music, your sims can now play cool new instruments. You can buy an electric upright bass, a drum kit, and a guitar, replete with effects pedal board, and more. As ever, the animations for the new items are a kick to watch, so you'll see show-off guitarists playing behind their backs and drummers flipping their sticks into the air midsong. Not only can your sims practice to earn creativity points, but also they can perform for tips by playing rock, country, or jazz tunes, though you can't actually load the instruments into a taxi for a gig at a community lot. Oddly and inexplicably, child sims can't use these neat new instruments. (So much for starting your own sims Partridge Family.) For that matter, they can't use some other new items, like the pool table, which serves as a new solo or group activity.
At the pool table, sims can not only play, but also perform tricks or hustle for simoleons. Gig for simoleons with the game's new instruments. Along with new items, like the pool table, a bonfire, treadmill, cell phone, MP3 player, and arcade games, such as Pimp Viking (quirky Maxis humor at work), The Sims 2 University also boasts new decorating schemes. There's a small collection of medieval-style items, a battered-and-tattered college dorm theme, and a psychedelic '60s theme with colors so garish you'll need sunglasses to look at them.
One problem with The Sims 2 is that your interior design options are rather limited, so getting new chairs, wallpaper, and so forth is great.in theory. The new ones just aren't particularly practical, unless you're creating a swinging bachelor pad for an Austin Powers sim. In addition to the new design elements, you get new gamewide interactions.
Now sims can 'hang out' (laze about and chat), introduce one sim to another, play a few new games, like pillow fights or 'kicky bag' (Hacky Sack), and pull pranks. The pranks were supposed to be a selling point of the expansion, but they're a big bust. Coming from the fertile minds at Maxis, the pranks are surprisingly unimaginative and boring. Water balloons? That's just weak.
It would have been better if Maxis had spent time fixing problems with existing actions, because it can still take ages to perform simple tasks, like getting kids off the school bus or accepting grocery deliveries. A kegger with fruit juice? This is strictly a PG version of college. As for the college portion of The Sims 2 University, it has to be said that it bears only a vague resemblance to the real thing. It's college as a 12-year-old might imagine it. The pressure cooker of rigorous course schedules and intense studying is replaced by fairly easy academic demands, though balancing those with a social life is realistically challenging. The alcohol-fueled adult antics that many students use to unwind are replaced by drinking juice and pulling those lame, PG-rated pranks.
This is a bland version of college. Nevertheless, the college portion of the game has interesting things to offer. The Sims 2 University ships with three ready-made universities, each with its own layout and vibe, though the differences are mainly just cosmetic.
You can basically do the same things at any of them, and you can access any of these universities (or ones of your own creation) from your existing sims neighborhoods. So how do young sims go off to university? There are three methods. You can pick ready-made young adult sims, fashion your own college-age sims using the usual 'create a sim' method, or take existing teen sims from your families and send them packing. The option of sending a teen to college creates new strategic concerns.
First of all, it's the only way to enter the young adult life stage, which seems unfair and makes little sense. It's also the only way to enter certain new careers, which, on the other hand, makes perfect sense. If you decide you want those benefits, timing becomes an issue.
Do you want to keep your teen sim in the house as long as possible to build skills? Or do you pack the kid off to college as soon as he or she becomes a teen to free up space in the house for new sims? Teens' grades, skill points, and job performances are doubly important now, because they directly affect how much scholarship money sims receive. That money can make the difference between living in crowded dorms or renting nice little two-story homes all for themselves.
Early skill-building will need a new focus, too. Ambitious players often start grooming sims for specific careers as soon as the sims become toddlers and are able to boost skills.
But now you'll need to consider not only the requirements for an intended career, but also for a degree program. College grants sims many bonuses, like extra want slots, the ability to switch aspirations, and new job opportunities. Once at college, sims will find campuses organized by the same principle as sim neighborhoods. Each campus is divided into separate areas, like dorms, libraries, student unions, and gyms, and these can only be visited by calling a taxi.
In other words, they're like a collection of isolated community lots. That brings us to one of The Sims 2 University's major flaws. The community-lot implementation in the core game is already a big hassle.
To go to a lot, you have to make your sim call a taxi. Then you have to wait for the taxi to arrive. Then the sim has to get in, sit through a loading screen, pick a destination, sit through another loading screen, and then repeat the process in reverse order when returning home. In other words, the core game discourages you from making sims leave their homes, and the expansion discourages you from making them leave their campus lodgings.
Nevertheless, the dorms are always hopping with activity-though that can cause major slowdowns-and sims are always dropping by private residences unannounced. Your sim might be sitting down to a refreshing meal after class, and suddenly the school mascot will barge in, followed by a streaker. Your sims will get to meet their professors, too. In fact, they can schmooze with them to improve grades, and they can even sleep with them. Overexuberant frat boys chase down a pledge. You'll still have to worry about getting good grades the old-fashioned way, though. Semesters fly by in a matter of days, which means you need to do generic homework assignments, get tutoring, and/or boost skills to get your academic-performance rating high enough before finals roll around.
Do well and you get on the dean's list, in addition to earning a juicy grant, which cash-strapped college sims can sure benefit from. For extra simoleons, you can also perform temporary odd jobs, like serving coffee, rapping for tips, or selling off other students' dorm furniture (an oversight by Maxis?). However, there are no regular jobs like those teen and adult sims can get. Eventually, you'll need to declare a major from among 11 choices, and once you graduate, you can start career tracks partway through instead of at the lowly beginnings. Just as importantly, graduating sims can get into exclusive new careers, including those involving the paranormal, show business, art, and natural science. The last choice seems a bit redundant, given the existing scientist career, but the others are welcome additions. All feature colorful new career-reward objects that can perform amazing feats, like bringing sims back from the dead.
As your sims progress through college, they gain other bonuses, like two extra want slots and the ability to lock in two wants at a time. When they reach their junior years, they can even change their life aspirations. Furthermore, there's now a random lifetime aspiration want that, if satisfied, can lock a sim into platinum status for the rest of his or her days. The Sims 2 University isn't all about grades and careers; it gives your sims plenty of time for extracurricular shenanigans, since class time is limited to a few hours a day, during which your sims march offscreen for a while and return later. After you return from class, you can rush a fraternity or sorority, which is a timed minigame where you need to schmooze current members. You can start your own Greek house and make pledges do all the household dirty work, though there's a glitch that can cause your Greek sims to repeatedly run offscreen for pizza at the drop of a hat. You can streak around a dorm, which, like the pranks, is surprisingly dull.
And, of course, you can engage in usual sim free-time activities like dancing, watching TV, and relating to other sims. One of the great things about The Sims 2 is how it presents a funny, familiar picture of the joys and trials of domestic family life. But the basic Sims 2 formula of focusing on home life doesn't translate too well to the university experience. College is about getting away from home, and many core college experiences happen outside the dorm or apartment. Heck, your sims never even see the inside of a classroom, which is not only the site of learning, but also of much college socializing. College is also about becoming an independent adult and doing adult things, but The Sims 2 University presents a bland, bowdlerized version of life at a university.
In its cartoony way, The Sims 2 gets to the core of everyday home life, but The Sims 2 University skirts around a lot of the core of college life. Will they let him into class like that?
New looks for young adult sims. Nevertheless, The Sims 2 University is still a big success in other ways.
Players who love the strategy and management elements of The Sims 2 will find loads of intriguing new options and challenges as they lead their sims to fame and fortune. A deceptively deep strategy game just got deeper. The great new music and fun new items, like the instruments, are icing on the cake. So fans were rightly skeptical of the college-life theme, but this expansion pack still manages to pack in a bunch of exciting features that many Sims fanatics will be able to enjoy.